c++define Node class+5 instances

https://github.com/tiger40490/repo1/blob/cpp1/cpp1/linkedList/cycleDetect.cpp my tested code shows a concise syntax:

struct Node{
  float val; Node * next;
  Node (float payload, Node* n=NULL): val(payload), next(n){}
} _5(50), 
  _4(40, &_5),
  _3(30, &_4),
  _2(20, &_3),
  _1(10, &_2), 
  _0(0, &_1); 

c++enum GTD: index page

declare variable ] loop header: j^C #for

Small trick to show off in your coding test…

Background — In short code snippet, I want to minimize variable declarations. The loop control variable declaration is something I always want to avoid.

https://stackoverflow.com/questions/38766891/is-it-possible-to-declare-a-variable-within-a-java-while-conditional shows java WHILE-loop header allows assignment:

List<Object> processables;
while ((processables = retrieveProcessableItems(..)).size() > 0) {/*/}

But only (I’m 99% sure) c++ WHILe-loop header allows variable declaration.

The solution — both java/c++ FOR-loop headers allow variable declarations. Note the condition is checked Before first iteration, in both for/while loops.

ensure operator<< is visible via header file

If you define operator<<() for a basic ValueObject class like Cell, to be used in higher-level class like Board, then you need to make this declaration visible to Board.cpp via header files.

If you only put the definition of operator<<() in a ValueObj.cpp and not the ValueObj.h, and you link the object files ValueObj.o and Board.o, everything compiles fine. When Board.cpp calls operator<< on this Cell object it would use the default operator<< rather than yours.

demo: static method declare/define separately n inherited

Low complexity in this demo, but if you lack a firm grip on the important details here, they will add to the complexity in a bigger code base.

  • When subclass is compiled, compiler complains about undefined sf() since it sees only the declaration. You need “g++ der.cpp base.cpp”.
  • Note the static method is inherited automatically, so you could call der::sf().
#include <iostream>
struct base{
  static void sf();
///////// end of header /////////
#include "base.h"
using namespace std;
void base::sf(){ // no "static" please
///////// end of base class /////////
#include "base.h"
using namespace std;
struct der: public base{};
int main(){
///////// end of sub class /////////