- data loss is tolerable
- many-to-many messaging — with multiple senders and multiple receivers
Collaborative applications such as data conferences (whiteboarding) and network-based games are many-to-many applications with ….
… modest scaling requirements of less than 100 participants.
This kind of application requires low latency of less than 400 millisec.
Transmission does not always need strict reliability; for example, refresh of background information for a network game could wait for the next refresh.