move() ^ pointer-casts: mostly compile-time

See https://stackoverflow.com/questions/27309604/do-constant-and-reinterpret-cast-happen-at-compile-time/27309763

  • dynamic_cast incurs runtime cost.
  • static_cast, const_cast, reinterpret_cast are compile-time
  • std::move() is compile time. An unconditional cast, according to Scott Meyers.

That’s for pointers or references.

Nonref variable cast is uncommon, unfamiliar and pretty much unnecessary, except for numeric types.  static_cast<std::string>("Hello") ends up calling std::string constructor.

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